The manufacturing room is one of the locked puzzle rooms D-Team will encounter in Zero Time Dilemma. Here’s how to solve it. Step 1: Pick up the two notes on the ground. Zero Time Dilemma is a Visual Novel for the Nintendo 3DS, PlayStation Vita, and PC, the sequel to Virtue's Last Reward and the third and final chapter of the Zero Escape series.

After you choose C-Team's Anthropic Principle fragment, you must escape the Rec Room.Seek a Way OutGet the fire hook that the armor is holding. Use it to open thetrap door.

There is a clue on the inside of the trap door.Get the wooden hammer.Get the note from beside the chess set.Use the hammer to hit the C in the chess set. You will get a roundcylinder.Look at the numbers on the chess board. This is a clue forwhat to enter in the round cylinder.Show chess puzzle solutionAfter you enter the correct pieces,you get a coin and a note from the cylinder.Check one of the armor's helmets to find a note.Go to the roulette table. The circled numbers correspond to letters on thechart that you got from the helmet, and the note from the cylinder tellsyou which order those letters should go in.Show roulette puzzle solutionCheck the roulette wheel and enter the correct answer. You will getthe wheel, and a coin.Get the wooden box and the matches from the bar. Step back, thenget the bottle of waterfrom the shelf.

Go to the fireplace and use the matches to light the fire.Then use the wooden box on the fire. Then use the bottle of water on the fire.Then use the fire hook on the ashes to get a coin. Touch the top of the slot machine anduse the roulette wheel on it. Step back andtouch the slots above the glowing red buttons.Puzzle pieces come out.Equip the puzzle pieces, thentouch the heart on the slot machine to start the heart puzzle. Here is how toarrange the pieces:Show heart puzzle solutionAfter solving the puzzle, you get a coin and a card calendar.Use the card calendar on the jukebox, then step back and get the dice on thefloor in front of the jukebox.Go to the card table and check on it until you knock the cards down. Touch thescattered cards to move them.The cards on the table match up with the months on the calendar.Show a hint for the card puzzleShow the next hint for the card puzzleShow the next hint for the card puzzleShow the solution to the card puzzleAfter solving the card table puzzle, you will get a coin.You should have five coins now. Use them on the red machine in the corner.Then press the button.Time to DecideAfter this, you will be required to roll the dice.The flow chart for this fragment shows two branches from this decision,so you should probably go back and try again(and again and again) to see ifyou ever do roll all 1s.

After you choose D-Team's Suppression fragment, you must escape the healing room.Seek a Way OutGo to the harpsichord and touch the keys. Take all of the white keys.Find the desk to the right of the poster. Take the note, which shows an eyelooking through a wine glass and pitcher at a star.Take the tumbler from the desk.Check the desk drawers to find matches.Find the dial on the wall. Turn it to make the wallschange to a flower design.Find the flower poster on the wall. Touch the flowers to start a puzzle. Youhave to make all the flowers bloom.

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Touch the flowers in this order:1-4-52-3-Now find the black knife in the wall.Turn the dial until the room is back to the checkerboard pattern.Go to the poster that says 'defeat me', equip the knife, and use it on themiddle of the demon's chest.The console will turn on, and the screen says 'Shoot more Keys'.Pull the lever on the bottom-right of the console. The cover will open.Take the digital camera out. When the room is still in the checkerboard pattern, look at the wall to theleft of the chairs, and you will notice that it looks different.Use the digital camera on it and it will turn green. A cover on theconsole will open. Use a C key on the hole that opened.Now turn the dial on the wall until the room shows a forest. Go to the redtube and use the digital camera on the pattern inside, and another key coverwill open.Put the tumbler into the middle of the circular pattern on the floor.Then use the digital camera to take a picture of it.

Another key cover willopen.Go to the candle between the chairs and use the matches to light it.Then use the digital camera on the candle to open another key cover.Use the digital camera on the chair on the left and rotate the view untilthe shape on the headrest lines up with the shape on the wall. Then use thedigital camera to take a picture.Now put the keys into the holes that opened.Turn the dial to make the room show flowers on the wall again. Touch theclosed bud to open it.

Use the digital camera on it to open another key cover.Go put the key into the hole.Now turn the dial to make the walls show flying clouds.Pour water into the wine glass and pitcher. Then use the digital camera onthe wineglass, and rotate the view until the star is shining through thewineglass.

Use the digital camera to take a picture. Another key cover opens.Some shapes will appear in the wall. Use the digital camera on the shapes, butwait for them to rotate until they glow, then take the picture.Now put all of the keys into the holes. Press the button to the left ofthe keys to play a tune. Make a note of the keys that were played. The keys allfall out after the tune is played, but you can press the button again to makethe tune play again.The tune is G, E, F, high C, low C, D, A, B.Go to the harpsichord and use the keys on it to put them all back.Then play the tune that you heard in the console.

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In other words, play thekeys in this order:-1-2-3-45-6-7-8-This will end the room escape.DecisionAfter the room escape puzzle, you will have to decide whether or not topress the button. You have slightly more than a minute to decide.If you let the timer run out, you will not press the button.