Space Quest 5 Ways To Die
Escaping the Arcada
Head left into the library. Go left again, then back right into the library. You will hear footsteps approaching, then a scientist will enter. Try to help him and he will say a code-word and die. Sit down at the cartridge station and enter the code for the appropriate cartridge (use your manual) - take it. Continue left twice and search the body to find a keycard. Go right and down in the elevator, then through a doorway to the right. Grab the widget, then exit the room, go right twice and down again. Head right into the engine room and hide behind the big mouse if Sariens approach. Wait for them to go, then continue right and look at the control panel. Press the open bay door button. Insert the keycard into the slot - you will go down in the elevator.
Space Quest is a series of six sci-fi themed adventure games made by Mark Crowe and Scott Murphy (collectively, the 'Two Guys from Andromeda'). Published by Sierra in the late 1980s and early-to-mid 1990s, the protagonist is not a grizzled Space Marine or brilliant scientist but one Roger Wilco — a space janitor. And not even a particularly almighty one. This is a gathering of all lists of ways to die in the Space Quest universe. They are currently.
Open the closet and get the suit. Open the drawer and you will get a gadget - turn it on. Open the airlock door and walk through. Get into the escape pod. Wear the seatbelt. Press the power button (right), then pull the throttle, and finally press the autonav button (left).
Planet Kerona
Remove your seatbelt and exit the pod. Reach back into the pod and get the survival kit - open it to see its contents. Get the piece of glass from in front of the ship. Head down, right and up, and take a piece of the purple plant. A spider droid will drop to the planet and start looking for you - ignore it for now and keep going. Walk right twice more, then follow the bony path until you fall down a secret elevator.
Pick up the rock at the bottom, then go left. Use your plant on the grate monster, then walk behind it, and put the rock on the geyser. Go through the opening into the next room. Continue left until you reach some laser beams. Use the glass to reflect the beams, then follow the path. Time your way between the drops of acid and you will reach a very dark room. Assuming you turned on the gadget earlier, you will be given a quest to kill Orat.
Drink the dehydrated water when you are thirsty. Head east twice and lure the spider droid into the cave. Hide behind the rocks on the left and the spider will destroy Orat. Take the Orat part, then go all the way back to the dark room. Drop the Orat part when prompted, then you will go through the doorway. After the conversation, insert you cartridge into the monitor, then after seeing the message (remember that number), take it again. Get on the skimmer. Survive the arcade sequence to reach your next destination.
Ulence Flats
Reply 'no' to the first offer made for your skimmer, then accept the second offer of 30 buckazoids and a jetpack. Go inside the bar and start ordering and drinking beers (use your coupon first) until you overhear a sector number (remember this). Now stand up and attach the widget to the slot machine, then play it until it breaks.
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Go outside and head right then upinto Droids-B-Us and buy the piloting droid (NAV-21) using your coupon and buckazoids. Now head left, down and up (the shop-owner should follow you). Buy the top ship for 214 buckazoids. Get in and the droid will join you. Onc eyou are in space, enter the code for the appropriate sector (use your manual). When you reach the large spaceship, say 'No' and you will wear your jetpack and exit the ship.
The Deltaur
Open the door and go inside. Wait to the right of the door, then when the droid enters the airlock, go through the door into the ship. Push the trunk against the wall (under the vent). Now open the grate with your knife and climb inside. Go up and take the first branch to the right. Kick the vent at the end, and you will tumble into the laundry. Open the door and enter the washing machine to get a good disguise. Look at the floor and pick up the ID card, then exit to the right.
Use the first elevator, then go left, up in another elevator, and all the way to the right to reach the Armory. Give your ID card to the droid, and when it leaves, grab a grenade. It will return and give you a pulseray. Head left once and drop the grenade over the balcony to disable the guard. Now go left twice and you will lose your helmet. Go down in the lift and head right twice - if you meet a guard, shoot him, and if you see a robot, head off the screen.
When you reach the dead guy, search him to get a remote control. Use it on the generator to disable the force field. Now walk to the panel and look at it. Press the buttons to type the code from the cartridge you read earlier. Head left and down in the elevator. Shoot the guard and go down in the other elevator. Hop into the escape ship and make your getaway.