.: October 15, 2008.: December 2, 2008Xbox 360:June 17, 2009Mode(s)Sam & Max Save the World is a developed. The game was originally released as Sam & Max: Season One before being renamed in early 2009.

Save the World was developed in fashion, comprising six episodes that were released for over the course of late 2006 and early 2007. The episodes were initially distributed online by and Telltale Games themselves, although the later retail releases of the game were published by and in North America and Europe respectively. A port of the game was published in late 2008, and an version was released in mid-2009.Based on comic book series, the game follows the title characters Sam and Max—self-styled, the former an and the latter a 'hyperkinetic thing'—through several cases involving a conspiracy. Each episode features one case with a contained story, with an underlying plot running through the series. The game was announced by Telltale Games in 2005 following the cancellation of by in the preceding year; many of the employees at Telltale Games were members of the Freelance Police development team.The game received a positive response from critics, with praise bestowed on the game's humor, graphics and gameplay. However, concerns were voiced over the low difficulty of the puzzles, repetition in design between episodes and the effectiveness of the story.

Opinions dissented across the Atlantic; some British reviewers did not appreciate the writing in the way that American critics did. Nevertheless, the game has won several awards and is often cited by commentators as the first successful application of episodic distribution. The game was accompanied by a number of short videos set between each episode. The game was followed by two episodic sequels: in 2007 and in 2010.

Sam & Max Beyond Time and Space, originally released as Sam & Max: Season Two, is an episodic graphic adventure by Telltale Games based around the characters of the Sam & Max comic series created by Steve Purcell and follows from Sam & Max Save the World. Season Two builds on Season One with more dynamic NPCs, an updated engine, a hint system, support for widescreen monitors, more realistic.

Contents.Gameplay Sam & Max Save the World is a in which the player controls the character of Sam. The player has Sam explore the environments of the game and solve a series of puzzles using a simple interface. The game's puzzles have logical solutions, although a number of them have far-fetched solutions due to the game's cartoon setting.

Depending on the type of in-game entity a player selects using the, the player can have Sam walk around an area, look at and comment on objects, pick up certain or otherwise try to use them. Sam may also engage in conversation with; when this occurs, the game presents a with several subjects to pick from. Topics of conversation may directly involve the story or provide assistance with the game's puzzles, while others may be entirely unconnected. In some cases, the player may be able to choose dialog for Max to speak as well.The game implements an inventory system to allow Sam to store any items that the player picks up during the course of the game. The player may select any of the items in the inventory and can then attempt to use them on objects in the game world or give them to other characters simply by clicking on the desired target.

Unlike Save the World 's predecessor, inventory items are context specific, and cannot be used together or combined to create new items. Typically, Sam carries a gun that may be used to solve several puzzles.The characters can travel between a variety of locations in the game using their black and white 1960, which, when selected, will present the player with a list of available destinations. The DeSoto is also used for several driving sequences, usually involving pursuing or fleeing criminals in other vehicles. In these driving sequences, the player can use Sam's gun, the car's horn, or have Max attempt to communicate with other vehicles via a megaphone.

In addition, special inventory items may be used to complete specific puzzles within these sequences. Driving sequences are also used for several, such as pulling innocent drivers over for fabricated felonies. In keeping with the developer's heritage from the, Sam & Max Save the World is designed so that the player characters cannot die or reach a complete dead-end. Synopsis Characters Sam & Max Save the World is set in a universe that parodies, and it follows the title characters of Sam and Max, the Freelance Police, a pair of vigilantes and private investigators. Sam is a level-headed but enthusiastic who wears a blue suit and fedora. He is inquisitive, knowledgeable in obscure areas and tends to prefer the logical solution to problems, but he is not above using force. Max is described as a 'hyperkinetic thing'; cunning, uninhibited and reveling in violence and mischief.

His reactions to situations usually incorporate force but often with a seeming disregard for his own personal safety. Together, the Freelance Police operate out of a dilapidated office block in a dangerous neighborhood in where they receive cases over the telephone from an unseen.There are several supporting characters that consistently appear throughout the episodes. Bosco is the proprietor of the nearby and supplies the Freelance Police with a number of items across the game. Driven by repeated shoplifting, Bosco is obsessed with conspiracies, believing that nearly every US government agency, as well as many criminal outfits, are after him. As such, his store is overwhelmed with security devices and contraptions created by Bosco himself. He regularly attempts to disguise himself as a variety of, but to little effect. Further down the neighborhood is Sybil Pandemik, who owns a small office across from Sam and Max.

Sybil is unable to keep a consistent job and regularly changes her career choices. Introduced as a, she is noted to have worked as a, and professional.

In a hole in Sam and Max's own office resides Jimmy Two-Teeth, a rat who works as a petty criminal,. He profusely dislikes Sam and Max, who he sees as always interfering with his work.Other characters include the Soda Poppers, a group of three former child stars from the 1970s. The three, each with their own trademark catch-phrase, first appear as victims of hypnosis in the first episode, later acting as the judges on a parody in the second episode.

By the fourth episode, they are elected the governors of the and plunge the region into civil war over ownership of. Also making sporadic appearances is Hugh Bliss, an eccentric magician and leader of the Prismatology cult, a parody of. He is often seen attempting to promote his guides based on Prismatology. Sam finds Bliss irritating, while Max almost idolizes him. Minor characters include Agent Superball, a agent with a penchant for guarding doors; Chuckles, the in a mafia-run casino; and the Computer Obsolescence Prevention Society (COPS), a group of outdated computers attempting to find purpose in the technologically advanced world.

Plot The game opens with Sam and Max, the Freelance Police, lounging in their office, awaiting a new case after a long hiatus. Eventually, the commissioner sends them out to investigate a group of former child stars, the Soda Poppers, who have been causing trouble in the neighborhood. The Soda Poppers are attempting to promote a self-help video called Eye-Bo, which (when watched) hypnotizes the viewer. After seeking assistance from Sybil to reverse the hypnotism on the Soda Poppers by knocking them unconscious, the Freelance Police learn that the scheme has been devised by one Brady Culture — another former child star who owes his fall from popularity to the rise of the Soda Poppers. Sam and Max and the Soda Poppers confront Culture, who hypnotizes the Soda Poppers again.

However, Sam manages to fool Culture into ordering the Soda Poppers to attack himself, subduing the threat. The next case the Freelance Police get involves liberating a studio audience held hostage by a deranged host, Myra Stump. At the TV station, Sam and Max deduce that Myra has been hypnotized and, after using other shows in the studio to become celebrities, they convince her to let them become guests on her show. Once on the show, Sam notes a strange toy bear on the host's desk, the source of the hypnotism. Using the studio sound system, Sam electrocutes both Myra and the bear, allowing the audience to leave. Sam and Max in their office; the game's environments were designed to feel more coarse and dangerous than those in Sam & Max Hit the RoadThe commissioner then tasks Sam and Max with infiltrating the, a criminal organisation operating from a. The commissioner's in the organisation has gone quiet; he wants the Freelance Police to find out what happened to the mole.

Sam and Max quickly discover that the Toy Mafia are responsible for the toy bear that hypnotised Myra. As they gain the Mafia's trust, they ascertain that the mole has switched sides and is now leading the outfit. After discovering that the casino is a front for a factory producing the hypnotizing bears for mass distribution, the Freelance Police sabotage the factory and destroy the operation. Soon after, the starts bringing in bizarre policies; Max is particularly concerned about the introduction of gun restrictions, while Sam believes the President has been hypnotized. At the, Max decapitates the President, revealing him to be a mechanical puppet designed to hypnotize the nation through TV broadcasts. The President's bodyguard, none other than the now-fallen Toy Mafia's pit boss, activates a giant robot disguised as the statue at the to run in an emergency election against Max.

Sam discredits Lincoln's campaign, resulting in Max winning the presidential election. Lincoln begins a destructive rampage through, but is neutralized when Max fires an at him.The next case given to Sam and Max involves dealing with a computer crisis that is causing the world economy to collapse. They discover the problem is a program called Reality 2.0, powered by the Internet (which has gained sentience), which is hypnotizing people so they never want to leave the program. Sam and Max access the program themselves and introduce a computer virus that crashes Reality 2.0 and deletes the digital embodiment of the Internet.

Prior to expiring, the Internet reveals that it was following the plans of one. Sam eventually deduces that Roy G.

Biv is actually Hugh Bliss, a character seemingly in the background of all their previous cases. The Freelance Police travel to Bliss' Prismatology retreat on the, where Bliss is preparing a device to hypnotize the entire planet. Bliss reveals himself as a colony of sentient bacteria that feeds off of the produced by human happiness; by hypnotizing the planet, Bliss assures himself of a permanent supply of nourishment. Bliss activates the device, but is killed when Sam tricks him into a tank of water and boils it using the rocket engine of a. Returning to Earth, Max takes great pleasure in reversing the hypnotism by personally knocking everyone on the planet unconscious. Episodes EpisodeRelease dateGameTap releaseGeneral release'Culture Shock'October 17, 2006November 1, 2006Notes:.

Designed and written by Brendan Q. Ferguson, and. A group of former child stars, the Soda Poppers, are hypnotized into causing trouble in Sam and Max's neighborhood'Situation: Comedy'December 20, 2006January 5, 2007Notes:.

Designed and written by Brendan Q. Ferguson, Dave Grossman, Jeff Lester and Steve Purcell. Sam and Max must deal with a talk show host who has taken her audience hostage'The Mole, the Mob, and the Meatball'January 25, 2007February 8, 2007Notes:. Designed and written by Brendan Q. Ferguson, Dave Grossman, Jeff Lester and Steve Purcell.

A in a nearby mafia outfit has gone quiet, so Sam and Max are tasked with finding out what happened to him'Abe Lincoln Must Die!' February 22, 2007March 9, 2007Notes:.

Designed and written by Brendan Q. Ferguson, Dave Grossman, and Steve Purcell. Believing that the US President has been hypnotized, Sam and Max journey to Washington to save him'Reality 2.0'March 29, 2007April 9, 2007Notes:.

Designed and written by Brendan Q. Ferguson, Dave Grossman, Heather Logas, Chuck Jordan and Steve Purcell. An Internet craze is hypnotizing people across the world, so Sam and Max try to destroy the Internet'Bright Side of the Moon'April 26, 2007May 10, 2007Notes:. Designed and written by Brendan Q.

Ferguson, Dave Grossman, Heather Logas, Chuck Jordan and Steve Purcell. Having discovered what is behind the hypnotism cases, Sam and Max travel to the Moon to save the worldMachinima For the release of each episode, Telltale Games released three corresponding shorts. These shorts are set between the episodes; fifteen were released in total. The first short, 'Frank Discussion', released on November 30, 2006, has Sam and Max share a discussion regarding and their properties in Bosco's store. The short was followed on December 7 by 'Trainspotting', in which Sam ponders the meaning of life while Max questions the sensibility of being outside, away from the comforts of their office.

On December 12, Telltale released 'A Painstaking Search': having misplaced the keys to their office, Sam and Max return to Brady Culture's hideout in an attempt to retrace their steps. The first short of 2007, 'Reality Blights', was released on January 4 and sees Max volunteer the duo to appear on a show, Four Freaks in a Terribly Cramped Office. 'Egregious Philosophy Platter' was released seven days later on January 11 and features Sam and Max as host the hosts of television show Egregious Philosophy Platter, discussing the philosophers.

The final short relating to television shows, 'Kitchen Consequential', was released on January 18 and follows Sam and Max hosting Fun in the Kitchen With Sam and Max where they showcase a few recipes of.' Interrogation' was the game's third episode on February 1, in which Sam and Max demonstrate how to properly interrogate a suspect. This was followed by 'Coffee' on February 8; in the short, Sam and Max experiment with on coffee cups.

Sims 4 get to work origin code. On February 15, 'The Blank Blank Blank' was released, where Sam and Max discuss with Bosco a government agency so secret, the acronym is classified. Following episodes relate to Max's tenure as US President after 'Abe Lincoln Must Die!' ; 'War Games', released on March 1, has Sam and Max engage in military activities from the White House's war room under the pretense that they are mere simulations. It was followed by 'The Teapot Drone Scandal' on March 15, in which Max orders a Secret Service agent to recite ' over the telephone. 'Saving the Economy' was released on March 22, showing a broadcast by Max outlining his plans to make the economy more efficient by irrationally extending. On April 5, 'Artichoke' was released, in which Max holds a press conference where he is unwisely questioned about his gun control policies.

The penultimate short, 'Bosco', was released on April 12, 2007 and shows Max starting a against Bosco for the presidential election, despite the fact that he is not running. 'A Fireside Chat', the final episode, was released on April 19, depicting a broadcast by Max to the state of in the hopes of getting them to vote for him. Development Production. Telltale Games consisted of developers from, as well as other former LucasArts alumni such as (third from left)Sam & Max Save the World originates from, a graphic adventure game that was developed by from 2002 to 2004. Freelance Police was a sequel to the 1993 title. However, LucasArts ceased production on Freelance Police in March 2004.

In the subsequent weeks, LucasArts underwent major restructuring; many of the developers who worked on past were made redundant. Some of the former Freelance Police development team consequently formed in June 2004 to continue developing the sort of adventure games that LucasArts no longer wished to produce. Sam & Max creator, who described himself as disappointed and frustrated with LucasArts' decision, took the Sam & Max franchise to Telltale after the LucasArts license expired in mid-2005.

Telltale Games announced the new series of Sam & Max games in September 2005. Ferguson, who worked on Freelance Police as a programmer, designer and writer;, one of the project leaders on; and Purcell primarily led the development of the project.Unlike Freelance Police, Save the World was developed in form, with episodes being released in quick succession, to allow for reduced development time between titles and quicker delivery of content to consumers. Telltale launched a website for Sam & Max in November 2005 to accompany their new series. The following month, Purcell began publishing a Sam & Max entitled 'The Big Sleep' on the site; the webcomic ran for twelve issues and concluded in April 2007. Purcell won an in 2007 for the webcomic. In March 2006, Telltale announced it had acquired 825,000 in funding from a group of private investors, to help sustain growth until its next round of.Telltale released the game's trailer for the in May 2006, showing the new voice actors for Sam and Max: David Nowlin and William Kasten respectively. However, voiced Max in the first episode, but was unable to continue in the role due to health reasons.

While at the convention, Telltale announced that the first episode was forecast for release towards the end of 2006, via the distribution service. Telltale announced a release date of October 17, 2006 over GameTap in early September, with the note that each episode would be made available from Telltale themselves within fifteen days of release. Development on the first episode was completed on September 25, and from October 10, GameTap began hosting the as promotional material for release. The first episode, 'Culture Shock', was released on-time on October 17. The next five episodes were released over short intervals until the series finale in April 2007. The series debuted on on June 15, 2007. Telltale began shipping a special collectors edition of the game in July 2007, while the retail version of the game was published in August 2007.

Village life game on facebook. January 2008 saw a significant update to the game, upgrading the game engine and ensuring compatibility with.Three months later, Telltale announced a version of the game. Telltale reported that an email campaign and Internet rumors of a port had stirred up interest within the company for producing a Wii version. They redesigned the game's point-and-click interface to accommodate the, the primary controller for the console.

The game was initially forecast for release in North America on October 7, 2008; however, it was released a week later on October 14. The European version was published later in December.In February 2009, Telltale Games renamed the game from its initial release title of Sam & Max: Season One to Sam & Max Save the World.

Telltale's public relations spokeswoman, Emily Morganti, explained that while Season One was thought to communicate the game's episodic nature to potential consumers, the company felt that it was nondescript in relation to the game's story. The message accompanied the announcement of an version of the game, which had been subject to media speculation since February 2007.

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Get ready to Save the World in this side-splitting six-episode 'season' of gaming's first sitcom. Canine shamus Sam and his hyperkinetic rabbity-thing partner Max are faced with a baffling mystery. All around them, people are ending up hypnotized. Washed-up child stars.

The host of a popular television talk show. Even the President of the United States! Can Sam & Max find the mastermind behind this evil scheme before the entire world slips into a hypnotic trance? In this first “season” of the episodic Sam & Max series, you get six full games that take Sam & Max deeper and deeper into a sinister mind-control plot. Uncover clues, interrogate suspects, crack all six bizarre cases, and find out why Sam & Max is the funniest game series in years!

This game requires the Xbox 360 hard drive for storage. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.Show More.