Rhythm Heaven Megamix Sprites
Fillbots 2 was cut out and left small bots sprites through dumping the files, letting it not to appear in Rhythm Heaven Megamix, but here is Fillbots 2 treatment a.k.a. Fillbots 3 for Megamix This is where you fill up the new robots called small bots, they are tiny and cute robots that anyone wants to adopt it. Game Boy Advance - Rhythm Tengoku (JPN) - The #1 source for video game sprites on the internet! Game Boy Advance - Rhythm Tengoku (JPN) - The Spriters Resource Wiki Sprites.
Version 1.1.2If you like this community-driven project, why not give it a Star in the upper-right corner? Changes. New sprite parts' positions automatically default to (512, 512) (centre of canvas). Data filename will appear in texture/header file dialogsBugfixes.
Fixed unknown data in BCCAD sprite parts not being set when copied. Fixed unknown data in BCCAD sprite parts not being set when instantiated. Fixed RasterFormatException dialog spam when loading data with out-of-bounds regions. Now an empty region is rendered, but in-game it will still crash (expected behaviour). Version 1.1.0If you like this community-driven project, why not give it a Star in the upper-right corner? Additions. Added 'Reload Texture' option.
Accessible through the current editor's tab's context menu (right click the tab). Added Debug tabChanges.
Rewrote the rendering system. Overall there are good optimizations and performance improvements. However, BCCAD rendering is still much slower than BRCAD rendering due to the multiply and screen colour effectsBugfixes. Fixed RHMM crash when loading in a BCCAD where sprites that were created by the user having corrupt data. Version 1.0.5A new parameter has been found in the BRCAD format via issue - rotation in animation steps.If you like this community-driven project, why not give it a Star in the upper-right corner? Additions. Added rotation field in BRCAD animation step properties.
This also means that the rotation field for animation steps in BCCADs was moved out of the 'BCCAD-specific' categoryBugfixes. Fixed - bad rotation with non-square textures when loading BCCADs. The loading rotation code has been rewritten so hopefully it isn't janky anymore. Fixed - rotation for BRCADs was not defined. (Hotfix ) Fixed incorrect scale rendering for animation steps.
Aegis wing achievements pictures. Aegis Wing has 12 achievements worth 200 points. View all the achievements here. Full list of all 12 Aegis Wing achievements worth 200 gamerscore. It takes around 1-2 hours to unlock all of the achievements on Xbox 360.
Version 1.0.0Welcome to the first official release of Bread!Bread is licensed under the - please refer to it for more information.If you like this community-driven project, why not give it a Star in the upper-right corner?
Please contact us via Discord or Twitter if you experience any problems.
Rhythm Heaven Fever |
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Also known as: Minna no Rhythm Tengoku (JP), Beat the Beat: Rhythm Paradise (EU/AU), Rhythm World Wii (KR) This game has unused graphics. |
Rhythm Heaven Fever is the third entry of the Rhythm Heaven series. It's also the most infamous, as it started the memetic 'Piki piki piki desu ka?' (or 'Wubba dubba dubba 'zat true?', if you prefer).
- 2Rhythm Test/Navigator
- 3Hole in One
- 4See-Saw
- 5Board Meeting
- 6Ringside
- 7Samurai Slice
- 8Tap Troupe
- 9Cheer Readers
- 10Karate Man
- 11Manzai
- 12Chameleon
- 13Toy Car
- 14Police Call
- 15Prologues/Epilogues
- 16Unfinished Rhythm games
- 17Miscellaneous
Sub-Pages
Regional Differences An entire minigame was removed from the international versions. |
English Translation Differences Nearly completely different English text. |
Rhythm Test/Navigator
Unused Graphics
A face used in the animation 'navigator_a_face_look.' The face depicts unsatisfactory.
A face used in the animation 'navigator_a_face_look.' The face depicts unsatisfactory.
Unused Audio
Rhythm Test Drumbeat
The drumbeat used for the 3rd stage of the Rhythm Test in Rhythm Tengoku. Although a remake of the Rhythm Test does appear in Rhythm Heaven Fever, the 3rd stage does not.
Hole in One
Unused Graphics
A plane that is later re-purposed as the castle in the background of Hole in One 2.
See-Saw
Unused Gameplay
There is an unused Two-player version of See-Saw where the first player plays as Saw (as in the normal version) while the second player plays as See.
There is also an unused voice sample for See when he gets hurt.
Board Meeting
Unused Graphics
There is a sprite of Assistant holding a cup of water on the plate which goes unused.
To do: get a better quality of this image |
Unused image in the Remix 9 variant. Represents the Bass Girl as she appears in the Rhythm Tengoku's Concert Hall. In the actual game the Assistant ends up carrying a bass instead so this image goes unused.
Ringside
Unused Graphics
In Ringside (and the minigame's appearance in Remix 4 and Remix 9), the Reporter has to stand on tippy toes to be able to get the microphone near the Wrestler, when it's the player's turn to act. This fact, and the accompanying graphics for her shoes bent, cannot be seen by the player because 1. the camera never zooms out to show her lower body when she needs to raise the mic, and 2. her feet are almost always obstructed by the photographer silhouettes in the foreground. This pose can be barely seen in action here.
Quick note: through the tiny gaps in the photographer silhouettes, it's possible to see that she does raise her heels whenever the Wrestler poses for the fans (whether that results in a newspaper photo or not), but the sprites used for the shoes are the normal ones, not the bent ones.
Samurai Slice
Unused Graphics
The ghost from the Rhythm Tengoku variation of Samurai Slice was likely planned to have a small comeback in Remix 4, but the idea was scrapped. It's just its mask, so it was probably supposed to be worn by a ghost. It's also worth to note it's cut diagonally to the left unlike the regular ghosts, possibly an indication that the ghost that wore it would drop it after the Samurai sliced it, finishing it off while cutting its mask with a second slice (pressing the A button twice).
Tap Troupe
Unused Graphics
These sprites that don't resemble the Wii game's art style, but rather the DS installment, get loaded in memory with all the other tapper's sprites. It's safe to assume these just were placeholder graphics; possibly recycled assets from a minigame that originally got planned for the DS installment and used as base for the artist to draw the new graphics. The musical notes' purpose located in the bottom left is unknown (a quarter note followed by two eighth notes and a eighth rest note, respectively).
Cheer Readers
Unused Graphics
Unused image in the Cheer Readers portion of Remix 9. Represents Rhythm Girl as she appears in the Rhythm Tengoku minigame Tap Trial 2. However, the player's part of the full image (the bottom-rightmost part of the unused asset) can still be seen when opening the books on Remix 9 too early.
Karate Man
Unused Graphics
A bomb. This may suggest that Karate Man might have originally worked similarly to the Karate Man game in Rhythm Heaven (there's already graphics for Karate Joe kicking and a barrel after all). The graphic was later used in Rhythm Heaven Megamix for its own Karate Man games.
Manzai
Unused Game Files
In addition to Manzai's text being located next to the other minigames, an empty file for the game's intro is lying next to the other regular minigame intro files, suggesting that it originally wasn't going to be an endless game.
Chameleon
Unused Graphics
A crown found in the Chameleon portion. What purpose it served is anyone's guess.
Toy Car
Unused Graphics
Used | Unused |
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Contains a more complex design for the toy car, featuring a more rounded shape and also more parts, but the final game ended up using a much more streamlined/simpler design overall.
There's also a red and cyan pickup that most likely served in development as a visual aid to know the correct time to launch the car.
There's a cap for the member of The Clappy Trio driving the car that never gets used, and even its assembled design.
And finally, a plain looking tile.
Police Call
Unused Audio
..But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! Notes: Translate the song, and find the original codeword. |
This song is used in the Japanese version of the game for the Police Call toy when you enter the codeword seen in Wake-Up Caller. It has a strong resemblance to Manzai, a Japanese-only minigame replaced with Mr. Upbeat in the international versions, with the only difference being actual lyrics. As a result, this song was replaced with the Rhythm Fighter music in the international versions, with cues from the minigames. Lyrics can be found here.
Prologues/Epilogues
Development Notes
Every texture file for result screen images has some development text to the side of each image, followed by a green image at the bottom containing the text 'Test Data'. The text to the side of the images translates to the following:
Unfinished Rhythm games
Torch Relay
Graphics for an unfinished Rhythm Game. Notably, the onion and potato from Rhythm Tengoku are present here albeit without the faces.
Miscellaneous
User Interface
Leftover debug graphics. Seems to contain what could be a 32-beat bar used to measure timing, a points/score meter to measure the accuracy of your rhythm (internally used by the game to determine your rating at the end of a minigame); the word 'Tutorial' followed by a red cross (most likely an option that could be turned on to always skip the training prior playing a minigame); red, blue and yellow bars that probably indicated over the beat bar if your input was too early, spot on or too late, and the Wii Remote's - (Minus) and + (Plus) buttons followed an incomplete Japanese sentence that reads '-to the menu'.
The 0-9 numbers are present in every tile atlas that contains the graphics of each minigame. They seem to resemble the points/score meter mentioned earlier. The proper intended use of all these graphics is not known.
It's worth noting that in Megamix, these numbers will appear in-game if you swap Rhythm Tweezers 2's cellanim file with Machine Remix Rhythm Tweezers'. When the game gets to the potato, numbers 1 and 2 will appear on the right eye and left eye, respectively.
Unused logo
This logo is never seen and has a resemblance to the DS logo.
The Rhythm Heaven series | |
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Game Boy Advance | Rhythm Tengoku (Prototype) |
Nintendo DS | Rhythm Heaven |
Wii | Rhythm Heaven Fever |
Nintendo 3DS | Rhythm Heaven Megamix |